Title: RuneScape embraces legacy machines while rolling out major update
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Blog Entry: More than a week ago, one of the biggest names in massively multiplayer online games turn off its biggest legacy server. The drawing a line under of Nostalrius, World of Warcraft's largest private server, displaced and dismayed a large number of players. But among World of Warcraft's longest-running competitors, RuneScape, is in the opposite situation: Its developer offers embraced fans clamoring to play older variations of the game by running a successful, recognized legacy server. All of us spoke to Tag Ogilvie and Mat Kemp of RuneScape developer Jagex yesterday, just as the studio room launched what it can calling the game's biggest update in 15 years: a new client, NXT, that improves performance as well as revamps the massively multiplayer online game's graphical engine. Gone are the Java-based pictures familiar to longtime players; as seen above, the free-to-play MMO sports a new look. Despite starting the update, the actual team behind RuneScape is still dedicated its more nostalgic players. Old School RuneScape continues to run concurrently with the main video  OSRS Gold for Sale   game, offering a version that looks much the same as it did nearly ten years ago at its height. Old School RuneScape, an officially run legacy machine created by Jagex, opened up in early 2013 carrying out a fan vote. The developer opened up the actual poll at the demand of fans who else made their wants to play the old version of the video game they'd grown up along with known to the team. "[Old School RuneScape] began as an exact duplicate of RuneScape through August 2007, inch designer Mark Ogilvie told us when we spoke yesterday, on the eve of NXT's launch. Building off of the build from that specific time had been intentional, he explained. "There's always a desire to be reinventing the actual wheel in Mmorpgs, " he said, "but for a lot of players, the amount of hours that they've invested once they dream about that video game, there's a certain version of the game... which they love. "For lots of players, that was 3 years ago. It was the beauty days of RuneScape. inch RuneScape has been around because 2001, but Ogilvie and Old School RuneScape product office manager Mat Kemp explained 2007 as once the game was at its height, publishing its highest a regular membership numbers (in the actual millions) and successful awards. Ogilvie, Kemp and the rest of the advancement team recognized the desire to return to this time not just within players, but themselves as followers of the game they were making. While some voiced their concerns regarding possibly cannibalizing the actual game's audience by offering this old version - including staff and the fanbase - the majority voted to introduce the actual server. It's because achieved success upon both a business degree and with players, some thing Kemp recently detailed in an analysis from the legacy server business. Old School RuneScape continues to operate within a democratic fashion. Any major development up-date proposed for the video game - like bug fixes or even brand new content to the legacy version - must be passed by a three-fourths majority, Kemp as well as Ogilvie explained. "We've had a thousand up-dates and 90 % of them have handed down, " Kemp said. "That really validates that effort that people put into [the game]. " That's a major factor in its success; Old School RuneScape hit 1 million accounts in October 2013, a couple of months after its release. Kemp and Ogilvie also described that more users voted in favor of legacy machines than the hundreds of thousands who else still actively playing, proving that the wider local community supported launching a retro version associated with RuneScape. Yet it can an undertaking that other notable, popular MMOs haven't explored. The timing associated with Kemp's piece on how Old School RuneScape has paid off for Jagex closely implemented the recent shutdown of Nostalrius, the greatest private server for World of Warcraft. "IT'S INTELLIGENT TO RUN OLDER VARIATIONS OF GAMES" In contrast to RuneScape, World of Warcraft does not offer official legacy versions of the MMO. Instead, players take to hosting their own video game servers that permit players to return towards the game they might have originally played with, prior to its various expansions launched. Blizzard Entertainment's terms of use, but don't condone these private servers, leading to cease-and-desist orders forcing player-run communities like Nostalrius to near. "A lot of companies want to look forward, not dwell on the past, " Ogilvie said when we asked about their own take on why other companies, like Blizzard, might not want to embrace legacy servers like RuneScape has. Kemp informed us that the RuneScape team was in a position to support the Old School RuneScape servers once the idea first came to exist; while he said it still "takes balls" to actually release a retro-style version of a game, the actual developer weighed its options and ability to do so and figured out a way to make it work. Other studios might have arrived at a different conclusion, he said. "[But] we know lots of players take a large, long break through MMOs, " Ogilvie added. "Then these people come back to their video game that they've spent thousands of hours in to, they log in and they don't understand what's going on. They're going to be alienated by it. " "It's intelligent to run older variations of the games if [players] don't want to relearn, if they just want a comfort blanket, they have got a version straight away. inch Both developers noted the strong nostalgic desire exhibited by current players associated with MMOs and other styles - especially ones who have  Cheap RS 2007 Gold   stuck around with games like World of Warcraft, Everquest as well as RuneScape since they began. As fans from the game they're focusing on, Kemp and Ogilvie understand where these older fans are coming from. They work to make Old School RuneScape operate alongside the newer version of the game, operating them as their own individual yet interrelated projects. KEEPING THE PLAYERS HAPPY "I don't believe there's anything wrong with people saying, 'I wanna play this particular game from back in the day, '" Ogilvie said. "Companies ought to be brave enough to say that [they] think this is worth trying. inch Kemp put a finer point onto it. "If we keep the players happy, if we make money, that keeps my bosses happy, " he came to the conclusion.